DESIGNING *for humans

Design Research - Ergonomics - Human Factors - Usability

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Designing *for humans - year end

2009/2010

If you're a regular follower of this blog you may have noticed that I've reduced my output in recent months.   I'm not writing less - in fact I may be writing more than ever before, but I have diversifed my outlets so that I have less time to spend writing specifically for the blog.

One major factor in this change has been Twitter.  In many cases it's much quicker, and just as effective, to write a brief Tweet than to go throught the formaility of structuring a blog post.   Tweeting allows me to communicate more information, more quickly.  You can follow me on twitter @robtannen (and also via Linkedin).  Also, any blog post I write here will automatically generate a Tweet, so you can keep up that way as well.

Beyond Tweeting, I am still writing lengthier content for several different channels.  This includes design blogging at FastCompany.com.  And continuting to contribute via books, magazines and speaking engagements as usual.

In January, 2010, Designing *for humans will be five years old.  That's a long time in blog years.  I plan to continue with the blog as a central place for publishing key information about my activities and publications.  Suggestions and advice are always appreciated.

Have a happy new year.

-Rob

P.S. I'll be attending the Consumer Electronics Show (CES) in January, researching user interface design trends.  If you're there, feel free to get in touch.

Rob Tannen on 19 December 2009 in About, References | Permalink | Comments (0) | TrackBack (0)

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Ergonomics for Interaction Designers - Presentation in NYC

SVA

On Tuesday 8 December at 6pm, I will be speaking at the MFA Interaction Design program of the School of Visual Arts in New York.  The presentation - Ergonomics for Interaction Designers - is drawn from a series of postings I wrote earlier this year and the presentation I gave at the Industrial Designers Society of America conference in September.  I will also be discussing some new projects and tools, including the tactile pressure sensing glove.

Here's the summary description:

The convergence of digital user interfaces with physical products (e.g., touch screens, gestural interfaces) puts interaction designers in a position where knowledge of ergonomics is valuable, if not essential, for creating effective solutions.

This lecture is an introduction to anthropometric design and research methods, including: explanations of fundamental ergonomic design principles and myths, case studies at the intersection of product and user interface design, and actionable takeaways to apply immediately. The content is geared specifically to interaction designers, relating understood digital design principles and terminology to parallels in physical design.

Attendance is free, but you must RSVP.  See more information, and registration.

Rob Tannen on 20 November 2009 in Anthropometric Data & Ergonomics, Display and Control Design, Event | Permalink | Comments (0) | TrackBack (0)

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May the (Tactile) Force Be With You

Fingertps_sensors_labeled 
Here at Bresslergroup we have recently started using a force-sensing "glove" for ergonomic research and analysis.  We use the FingerTPS ("tactile pressure sensing") system from Pressure Profile Systems.   Both the hardware and software are very easy to set-up and use; and we've been applying it to a range of projects including consumer, industrial and medical product design. 

For example, we can measure the force applied over time for particular fingers when operating various controls on products (e.g. touchscreen versus five-way controller).  Besides benchmarking product controls, we can evaluate the relative strengths of different types of users (e.g. children, adults, disabled users) to advise on appropriate control design.

See the video below from PPS that explains how the system works:

Rob Tannen on 17 November 2009 in Anthropometric Data & Ergonomics, Display and Control Design, Methods, User Research Technology | Permalink | Comments (0) | TrackBack (0)

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Design Blogging at FastCompany.com

Blogger_Tannen 

 This week I'm "on break" from this blog, but will be guest blogging for the FastCompany.com design section.  Every week Fast Company has a guest design expert write about their areas of interest and expertise.  The first posting I've written is Creating Virtual Interfaces for Physical People, which discusses the role of ergonomics in interaction design.

Rob Tannen on 19 October 2009 in About, References | Permalink | Comments (0) | TrackBack (0)

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Book Review - Deconstructing Product Design

Aeron Chair

The forthcoming Deconstructing Product Design, by William Lidwell & Gerry Mancsa is somewhat of a sequel to the beloved Universal Principles of Design.  But while UPD focused on guiding, general rules for design, DPD looks at the results of applying those rules (or in some cases, not applying them) to real-world products.

DPD is a survey 100 of well-known products from roughly the last century, ranging from the mundane (Dixon Ticonderoga Pencil) to the luxurious (Chanel No. 5 Flacon).  Each of the products is presented in a two-page visual spread.  The format is visually engaging, but requires some explanation - in fact the beginning of the book includes a template that describes the structure and layout of the product page spreads.  Each product layout includes descriptive information, a photograph and a set of varied symbols or icons.   These "Semantic Icons" are intended to reflect attributes of the product's history and design, but can be challenging to interpret. 

For example, in the page pictured above for the Aeron Chair, we see a spider, a Da Vinci-like human symbol, a set of gears and a jellyfish(!).  My take is that the spider and the jellyfish reflect the chairs visual appearance and flexibility, while the figure and gears characterize the ergonomic and mechanical aspects of the chair.  It's refreshing to see a bit of reader interpretation required in contrast to the otherwise analytical and descriptive content.

Product Images The other unexpected aspect of the book are the commentaries provided by over 30 experts in graphic design, design history, industrial design, architecture, human factors (including myself) and other specialized fields.  Each product spread contains brief, but generally insightful and diverse comments from four experts in various fields.  I found these opinions and ideas made the book repeatedly browsable as I was not always getting the same perspective from the primary authors alone.

One could always argue about the rationale for including each of the 100 individual products -  did we really need to include both the iPod and the iPhone?  does a gun belong in such a context, even a well-designed one?  why the Segway but no bicycles? - and so on. 

The critical reader should recognize that such questions are most appropriate for late-night design student discussions, and instead focus on the value of the book to such students, professional designers, and the general public.  Besides memorializing the effect of design over the last century, the content does indeed deconstruct design elements into principles that can be applied to new ideas.  In other words it's very similar to its predecessor, Universal Principles of Design.  But rather than using deductive reasoning to go from principles to products, the reader must now apply inductive reasoning to infer general principles from specific product examples.  A literal, meaningful example of "design thinking" as I've ever seen. 

Rob Tannen on 14 October 2009 in References | Permalink | Comments (0) | TrackBack (0)

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